
Masayuki Uemura, the designer for The Nintendo Entertainment System, Died at the age of 78.
Masayuki Uemura’s Early Life
The late Mr. Uemura was born in 1943 in Tokyo, Japan, during WWII fractures. The father of the family, who was the owner of a record store was forced to relocate his family to Kyoto to escape the destruction caused by the bombs that struck the city.
Masayuki Uemura was interested in technical and scientific pursuits at the age of ten, and at one point, he designed his own radio. On one of his appearances, engineer Masayuki described how he carried bundles of firewood down the mountains to pay for his own game machine.
After having completed secondary school Uemura was enrolled in an electrical engineering program at Chiba Institute of Technology. Chiba Institute of Technology with the goal to become an engineer and maybe develop a color TV in the future. After graduating from the course, Uemura was able to work as a salesperson. Uemura joined Sharp company as a sales representative until the year 1971 when Nintendo’s chief engineer offered him an engineering position within the company. Nintendo was a small game card maker that focused on the traditional Japanese game of the time. The late Mr. Uemura later revealed that the reason he was not planning to quit Sharp was to become an underdog however this was caused by a personal choice. He was forced to quit his position at Sharp since Sharp’s management was planning to move his position to the U.S. and be a separation from his newly-wed wife and the love he has for Casino Utan Svensk licenses and his trusty.
Masayuki Uemura Transformation Nintendo
The decision to switch from Sharp to Nintendo was a major change for him as well as Nintendo. In the following ten years after Uemura’s arrival at Nintendo. Uemura joined Nintendo, and video game consoles enjoyed some traction and prompted Nintendo to profit from its Donkey Kong arcade game in the U.S. market. The market eventually slowed because of a lack of high-quality controller software to provide the experience. In the early 80s, there were no game cartridges of popular games such as Pac-Man in the trash when retailers gave up on the gaming system.
In light of these developments, Nintendo’s president at the time, Hiroshi Yamauchi, made an untimely phone call with the late Mr. Uemura asking him to design an entertainment system to provide an arcade-like gaming experience for homes of users.
The Nintendo Entertainment System

The late Mr. Uemura developed “Famicom,” an abbreviation for “family computer” with an all-white and red box. In contrast to other consoles that had slow shuttering and jerking graphic designs, Famicom had smooth, cartoon-like animations and backgrounds which made the game more exciting. Additionally, Famicom removed the beep and bloop of the conventional gaming console and instead utilized music.
The arrival of the newly-released NES within the U.S. market in 1985 transformed the world of gaming. In 1985, the NES box, along with its distinctive controllers was popular, resulting in an unprecedented monopoly, as rivals fled in the face of Nintendo’s dominant position in the market. The console helped Nintendo towards becoming a top business in Japan and its games such as “The Story of the Selda” and “Super Mario Brothers” were regarded as classic franchises. In the year 1990, Masayuki Uemura masterminded an update for the console, which was named Super Nintendo and sold over 50 million units worldwide. This increased Nintendo’s standing as the most influential company in video games across the globe and made it one of the top entertainment firms of all time.
Engineer Masayuki Uemura was also the producer of popular video games, such as Ice Climber and Baseball before his retirement in 2004. Since the time since then, Mr. Uemura has been the director of the Center for Game Studies at Ritsumeikan University.
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